Mastery Perks

Eventually, you may reach a point when there is nothing more to learn in your chosen discipline. Mastery Perks are only granted when a Character reaches Equipment Rank Ten(10) in an Equipment Training or Tenderfoot Rank Ten(10) as part of the Tenderfoot's Mastery Class Feature. Mastery Perks offer incredible benefits that will enhance your Character's lethality and resilience.


Powerful Weapon

Prerequisite: Any Weapon (Rank 10)

Increase your Weapon Damage with your Mastered Weapon by Half(½) of your Power Attribute. 

Skillful Weapon

Prerequisite: Any Weapon (Rank 10)

Increase your Weapon Damage with your Mastered Weapon by Half(½) of your Skill Attribute.

Gritted Weapon

Prerequisite: Any Weapon (Rank 10)

Increase your Weapon Damage with your Mastered Weapon by Half(½) of your Grit Attribute.

Focused Weapon

Prerequisite: Any Weapon (Rank 10)

Increase your Weapon Damage with your Mastered Weapon by Half(½) of your Focus Attribute.

Willful Weapon

Prerequisite: Any Weapon (Rank 10)

Increase your Weapon Damage with your Mastered Weapon by Half(½) of your Will Attribute.

Charming Weapon

Prerequisite: Any Weapon (Rank 10)

Increase your Weapon Damage with your Mastered Weapon by Half(½) of your Charm Attribute.

Extension Of Self

Prerequisite: Any Weapon or Shield(Rank 10)

You can not be Disarmed of your Mastered Weapon or Shield by any means. Therefore, you will always maintain a steady grip on your Mastered Equipment.

Infinity Cylinder

Prerequisite: Any Ranged (Rank 10)

Your Mastered Ranged Weapon can be reloaded at the end of your Turn as a Free Action. 

Scale Mastery

Prerequisite: Any Weapon (Rank 10)

You gain a plus Three(+3) bonus to your Mastered Weapon.

Machine Master

Prerequisite: Matrix (Rank 10)

Machines that have been Bound to your Matrix are Immune to Possession and Command effects from any outside Source.

Second Skin 

Prerequisite: Any Armor or Shield (Rank 10)

You can never lose your Equipment bonuses granted by your Mastered Armor or Shield. 

Permanent Layer

Prerequisite: Energy Shield (Rank 10)

Your Energy Shield never breaks or Discharges, can be equipped without using a Weapon or Gear Slot, and can not be disarmed or disabled by any means.

Elemental Dominance

Prerequisite: Any Element (Rank 10)

Your Equipment bonuses to Elemental Weapon Attacks, Damage, and Heroic Actions for your Mastered Element are Doubled(2*). 

Slashed Immortal

Prerequisite: Any Armor or Shield (Rank 10)

You are granted Immunity to Slash Damage from all Sources while you have your Mastered Armor or Shield Equipped.

Pierced Immortal

Prerequisite: Any Armor or Shield (Rank 10)

You are granted Immunity to Pierce Damage from all Sources while you have your Mastered Armor or Shield Equipped.

Crushed Immortal

Prerequisite: Any Armor or Shield (Rank 10)

You are granted Immunity to Crush Damage from all Sources while you have your Mastered Armor or Shield Equipped.

Acetic Immortal

Prerequisite: Biotic Element (Rank 10)

You are granted Immunity to Biotic Damage and other chemical-based effects from all Sources.

Icy Immortal

Prerequisite: Cryonic Element (Rank 10)

You are granted Immunity to Cryonic Damage and other water-based effects from all Sources.

Electric Immortal

Prerequisite: Electric Element (Rank 10)

You are granted Immunity to Electric Damage and other shock-based effects from all Sources.

Flamed Immortal

Prerequisite: Pyrotic Element (Rank 10)

You are granted Immunity to Pyrotic Damage and other flame-based effects from all Sources.