Melee Weapons ○ Equipment Perks ○ Equipment Heroics
Polearm Training
Two(2) Handed
Base Scale: 2 Weapon Damage: 1D8
Damage Type: Pierce
A thrusting weapon consisting of a long-reaching pole with a lethal head attached to one or both ends, such as a spear, halberd, or glaive. A shield can be equipped in an Off-hand Weapon Slot while wielding a Polearm Weapon as a Main-hand Weapon. Investing in Polearm Training will enhance a Character’s Initiative and Acrobatics Ability Statistics every Odd Rank and their Attack and Damage Rolls with Melee Weapons, and their Critical Damage dealt with any Weapon on Even Ranks. At Rank Five(5) and Ten(10), the Character’s Base Scale with any Weapon increases by plus One(+1), permanently increasing their Weapon Damage with all Weapons. A New Equipment Modification Slot becomes available at the First(1st) Equipment Rank and every Three(3) Equipment Ranks after that.
Polearm Weapon Heroics
Reaching Thrust
Prerequisite: Polearm (Rank 1)
AP Cost: 5
Action Type: Melee Weapon Attack
Range: Two(2) Paces
As a part of a Melee Weapon Attack that inflicts Pierce Damage, increase the Range of your Melee Weapon Attack by One(1) Space.
Prodding Step
Prerequisite: Polearm (Rank 1)
AP Cost: 5
Action Type: Reaction
Range: Adjacent
As a Reaction to attempting a Melee Weapon Attack, you can take a Sidestep into an Adjacent Space.
Opening Thrust
Prerequisite: Polearm (Rank 2)
AP Cost: 10
Action Type: Melee Weapon Attack
Range: Double(2*) Speed(Charge)
As a Full Action, you can sprint up to Twice(2*) your Speed at a Target as a Charging Melee Weapon Attack. If successful, upon reaching your Target, you inflict normal Weapon Damage and an additional 1D6 Pierce Damage for every Two(2) Points of your Power Attribute.
Piercing Volley
Prerequisite: Polearm (Rank 2)
AP Cost: 10
Action Type: Melee Weapon Attack
Range: Adjacent
As a Standard Action, you can attempt a Two(2) Handed Melee Weapon Attack against an Adjacent. If successful, as a Rapid Action, you can inflict Minimum Weapon Damage to your Target.
Javelin Throw
Prerequisite: Polearm (Rank 3)
AP Cost: 15
Action Type: Ranged Weapon Attack
Range: Thrown Weapon Range
As a Standard Action, you can attempt a Ranged Weapon Attack against a Target within Thrown Weapon Range using your Polearm Weapon as the Projectile. If successful, your Target suffers normal Weapon Damage and suffers the Impaled Condition until your Weapon is removed.
Stake Down
Prerequisite: Polearm (Rank 3)
AP Cost: 15
Action Type: Interaction
As an Interaction, you can use an Athletics Ability Check to firmly plant a Melee Weapon into a surface to Immobilize an Object in place.
Sweeping Slash
Prerequisite: Polearm (Rank 4)
AP Cost: 20
Action Type: Full Action
Range: Two(2) Paces(Radius)
As a Full Action, you can unleash a broad-reaching slash that cuts across all Targets within a Radius of Two(2) Paces from you, inflicting 1D8 Slash Damage for every Two(2) Points of your Power Attribute. In addition, affected Targets can attempt a Physical Save against your Physical Impact to cut any Damage in Half(½).
Thrust Flurry
Prerequisite: Polearm (Rank 4)
AP Cost: 20
Action Type: Standard Action
Range: Two(2) Paces(Cone)
As a Standard Action, you unleash a relentless flurry of piercing thrusts with your Melee Weapon, inflicting 1D10 Pierce Damage and a Stack of the Bleed Injury for every Two(2) Points of your Power Attribute and on all Targets within a Cone up to Two(2) Paces in Range. Affected Targets can attempt a Physical Save against your Physical Impact to cut any Damage in Half(½) and Negate the Injury Effect.
Transfixing Sprint
Prerequisite: Polearm (Rank 5)
AP Cost: 25
Action Type: Melee Weapon Attack
Range: Double(2*) Speed(Charge)
As a Full Action, you can sprint up to Twice(2*) your Speed at a Target as a Charging Melee Weapon Attack. If successful, upon reaching your Target, you inflict normal Weapon Damage and an additional 1D8 Pierce Damage for every Two(2) Points of your Power Attribute, and your Target suffers the Impaled Condition. You can retrieve your Weapon as a Rapid Action to inflict Minimum Weapon Damage.
Rotary Twist
Prerequisite: Polearm (Rank 3)
AP Cost: 15
Action Type: Standard Action
Range: Half(½) Skill Attribute(Cone)
As a Standard Action, you whirl your Melee Weapon in a rapid funnel, creating a brief vortex of air current in a Cone up to a Range equal to Half(½) of your Skill Attribute. All Smoke, Gas, or Inhalation Effects within the Affected Area are immediately cleared.
Charge Breaker
Prerequisite: Polearm (Rank 6)
AP Cost: 30
Action Type: Reaction
As a Reaction to being in the Path of Travel of a Charging Creature, you can brace your Melee Weapon against the ground to counter your Charging Target. Then, you attempt a Melee Weapon Attack against your Target. If successful, your Target halts immediately and suffers Double(2*) your Maximum Weapon Damage. If unsuccessful, you will automatically fail any Saves involved with resisting your Target’s Charge.
Shepherding Strike
Prerequisite: Polearm (Rank 7)
AP Cost: 35
Action Type: Melee Weapon Attack
Range: Adjacent
As a Standard Action, you can attempt a Melee Weapon Attack against an Adjacent Target by piercing its body and guiding it to another position nearby. If successful, in addition to normal Weapon Damage, your Target suffers 1D8 Pierce Damage for every Two(2) Points of your Skill Attribute and is forcefully moved to another Adjacent Space of your choice. The Target can attempt a Physical Save against your Attack Roll to cut any Damage in Half(½) and Negate the Forced Movement Effect.
Drill Dive
Prerequisite: Polearm (Rank 8)
AP Cost: 40
Action Type: Melee Weapon Attack
Range: Double(2*) Speed(Charge)
As a Full Action, you can sprint forward up to Twice(2*) your Speed at a Target as a Charging Melee Weapon Attack. Halfway through your Charge, you leap through the air, ignoring any Difficult Terrain as your dive on your Target. Upon reaching your Target, you can attempt a Melee Weapon Attack. If successful, in addition to normal Weapon Damage, for every Vertical Space between your Target and you at the start of your Charge, your Target will suffer 1D10 Pierce Damage.
Harpoon Drag
Prerequisite: Polearm (Rank 9)
AP Cost: 45
Action Type: Full Action
Range: Power Attribute
As a Full Action, you affix a rope or chain to your Melee Weapon and send it hurtling at a Target within a Range equal to your Power Attribute. If your Target is a Creature, it suffers 1D10 Pierce Damage for every Point of your Power Attribute, and your Target is inflicted with the Impaled Condition. For as long as your Weapon impales your Target, you can spend a Standard Action to drag your Target towards you a number of Paces equal to Half(½) of your Power Attribute. Alternatively, you can pull yourself towards your Target. You can also use Harpoon Drag to assist in traversing the Environment as a part of an Athletics or Acrobatics Ability Check.
Skewer
Prerequisite: Polearm (Rank 10)
AP Cost: 50
Action Type: Melee Weapon Attack
Range: Double(2*) Speed(Charge)
As a Full Action, you can sprint forward up to Twice(2*) your Speed at a Target as a Charging Melee Weapon Attack. Upon reaching a Target, you can attempt a Melee Weapon Attack; if successful, in addition to normal Weapon Damage, your Target suffers 1D10 Pierce Damage for every Two(2) Points of your Power Attribute and suffers the Impaled Condition. If your Target is a Medium-sized Creature or Smaller, you pick it up and carry it with you, impaled on your Weapon, as you continue your Charge. You can Skewer up to Three Creatures in this way in a single Charge. While engaged in a Grapple with Skewered Targets, you will make a contested Maneuver with the closest Creature, but your successes will apply to all Skewered Targets. Finally, you can retrieve your Weapon as a Rapid Action, inflicting Minimum Damage to the Skewered Targets.