Cast Weapons Equipment Perks Equipment Heroics

Compound Injector Training

One(1) Handed Effective Range: Melee

Base Scale: 2 Weapon Damage: 1D8

Damage Type: Biotic

A precision trigger-operated injector gun can rapidly withdraw biological samples or inject pharmaceuticals, poisons, or curatives into an Organic Creature; Compound Injectors can only be used to Damage living, biological Creatures and are ineffective against Machines and other non-living Creatures. A Compound can be loaded with a Consumable Curative, Drug, or harmful substance such as an Apothic's Toxin to be injected into a Creature against its will as part of a Cast Weapon Attack. An injected Creature can attempt a Physical Save against the Cast Attack Roll to withstand an effect unless otherwise stated. Investing in Compound Training will enhance a Character’s Healing Modifier and Apothicine Ability Statistics at every Odd Rank and their Attack and Damage Rolls with Cast Weapons, and their Poison Effects, increasing the number of Poison Stacks delivered when successfully inflicting the Poison Injury on a Creature on Even Ranks. At Rank Five(5) and Ten(10), the Character’s Base Scale with any Weapon increases by plus One(+1), permanently increasing their Weapon Damage with all Weapons. A New Equipment Modification Slot becomes available at the First(1st) Equipment Rank and every Three(3) Equipment Ranks after that.

Compound Injector Heroics

Gillcap

Prerequisite: Compound (Rank 1)

AP Cost: 5

Action Type: Standard Action

Range: Adjacent

Effect Duration: Minutes

As a Standard Action, you can utilize your Compound Injector to load and administer Gillcap to an Adjacent Organic Target allowing it to breathe underwater for the Effect Duration. 

Venom Test

Prerequisite: Compound (Rank 1)

AP Cost: 5

Action Type: Standard Action

Range: Adjacent

Effect Duration: Rounds

As a Standard Action, you can utilize your Compound Injector to inflict a single Stack of the Poison Injury against an Adjacent Target for the Effect Duration. Then, the Target can attempt a Physical Save against your Force Impact to Negate the Injury. 

Fumble

Prerequisite: Compound (Rank 2)

AP Cost: 10

Action Type: Cast Weapon Attack

Range: Adjacent

Effect Duration: Minutes

As a Standard Action, you can attempt a Cast Weapon Attack against an Adjacent Organic Target by loading your Compound Injector with Fumble and injecting it into your Target. If successful, in addition to your normal Weapon Damage, your Target’s motor skills become briefly inhibited, causing them to suffer a minus Ten(-10) Penalty to their following number of Attack, Maneuver,  or Ability Rolls equal to Half(½) of your Charm Attribute or until the end of the Effect Duration, whichever occurs first.

Purgacillin

Prerequisite: Compound (Rank 2)

AP Cost: 10

Action Type: Standard Action

Range: Adjacent

As a Standard Action, you can utilize your Compound Injector to load and administer a dose of Purgacillin to an Adjacent Target, inducing the Nauseous Injury for a single Turn while eliminating any Poison, Drug, or Miscognition Effects from the Target. Additionally, a Noncompliant Target can attempt a Physical Save against your Force Impact to Negate the Injury and Recovery Effects.

Basic Mend

Prerequisite: Compound (Rank 3)

AP Cost: 15

Action Type: Standard Action

Range: Adjacent

As a Full Action, you utilize your Compound Injector to administer some fundamental curatives in an Adjacent Organic Target, restoring 1D6 Hit Points for every Point of your Charm Attribute in addition to your Healing Modifier. 

Noctolyte

Prerequisite: Compound (Rank 3)

AP Cost: 15

Action Type: Cast Weapon Attack

Range: Adjacent

Effect Duration: Minutes

As a Standard Action, you can attempt a Cast Weapon Attack against an Adjacent Organic Target by loading your Compound Injector with Noctolyte and injecting it into your Target. If successful, in addition to your normal Weapon Damage, your Target is inflicted with the Sleep Miscognition, falling into a fitful slumber for the Effect Duration. If the Target were to suffer any Damage, they would be awoken immediately. The Target can attempt a Force Save against your Attack Roll to Negate the Miscognition. 

Panax

Prerequisite: Compound (Rank 4)

AP Cost: 20

Action Type: Cast Weapon Attack

Range: Adjacent

Effect Duration: Rounds

As a Standard Action, you can attempt a Cast Weapon Attack against an Adjacent Organic Target by loading your Compound Injector with a dose of Panax and injecting it into your Target. If successful, in addition to your normal Weapon Damage, your Target is inflicted with the Fear Miscognition, becoming terrified of all perceived Threats for the Effect Duration. If the Target were already afraid, they instead suffer the Panic Miscognition. Finally, the Target can attempt a Force Save against your Attack Roll to Negate the Miscognition. 

Relaxacin

Prerequisite: Compound (Rank 4)

AP Cost: 20

Action Type: Standard Action

Range: Adjacent

Effect Duration: Minutes

As a Standard Action, you can utilize your Compound Injector to administer a dose of Relaxacin to an Adjacent Organic Target, causing it to relax to an incredibly loose and flexible state. For the Effect Duration, your Target suffers any Fall or Crush Damage as Minimum Damage.

Considerate Care

Prerequisite: Compound (Rank 5)

AP Cost: 25

Action Type: Full Action

Range: Adjacent

As a Full Action, you can utilize your Compound Injector to administer a decent dose of quality curatives to an Adjacent Organic Target, restoring 1D8 Hit Points for every Point of your Charm Attribute in addition to your Healing Modifier. Your Target is also cured of a single Injury or Miscognition of your choice. 

Altershot

Prerequisite: Compound (Rank 5)

AP Cost: 25

Action Type: Standard Action

Range: Adjacent

Effect Duration: Minutes

As a Standard Action, you can utilize your Compound Injector to administer a fast-acting dose of Buffshot or Shrinkshot to an Adjacent Organic Target. You can alter the Size Category of your Target One(1) Stage Larger or Smaller for the Effect Duration. A Noncompliant Target can attempt a Physical Save against your Force Impact to Negate the Effect. 

Yes Man

Prerequisite: Compound (Rank 6)

AP Cost: 30

Action Type: Cast Weapon Attack

Range: Adjacent

Effect Duration: Minutes

As a Standard Action, you can attempt a Cast Weapon Attack against an Adjacent Organic Target by loading your Compound Injector with Yes Man and injecting it into your Target. If successful, in addition to your normal Weapon Damage, your Target is inflicted with the Pacify Miscognition for your Duration, becoming passively affable against all Targets for the Effect Duration. If the Target suffers any Damage, the Miscognition is broken immediately. The Target can attempt a Force Save against your Attack Roll to Negate the Miscognition. 

Gigidol

Prerequisite: Compound (Rank 7)

AP Cost: 35

Action Type: Cast Weapon Attack

Range: Adjacent

Effect Duration: Rounds

As a Standard Action, you can attempt a Cast Weapon Attack against an Adjacent Organic Target by loading your Compound Injector with a dose of Curdle and injecting it into your Target. If successful, in addition to your normal Weapon Damage, your Target suffers the Hysteria Miscognition for the Effect Duration. The Target can attempt a Physical Save against your Attack Roll to Negate the Injury.

Curdle

Prerequisite: Compound (Rank 8)

AP Cost: 40

Action Type: Cast Weapon Attack

Range: Adjacent

Effect Duration: Rounds

As a Standard Action, you can attempt a Cast Weapon Attack against an Adjacent Organic Target by loading your Compound Injector with a dose of Curdle and injecting it into your Target. If successful, in addition to your normal Weapon Damage, your Target suffers the Paralyzed Injury for the Effect Duration. The Target can attempt a Physical Save against your Attack Roll to Negate the Injury.

Peerless Treatment

Prerequisite: Compound (Rank 9)

AP Cost: 45

Action Type: Full Action

Range: Adjacent

As a Full Action, you can utilize your Compound Injector to administer an entire regiment of the best curatives available to an Adjacent Organic Target, restoring 1D10 Hit Points for every Point of your Charm Attribute in addition to your Healing Modifier. Additionally, Flawless Treatment restores Twice(2*) as many Hit Points if your Target is Dying. 

Blackclot

Prerequisite: Compound (Rank 10)

AP Cost: 50

Action Type: Standard Action

Range: Adjacent

Effect Duration: Rounds

As a Full Action, you can set a Force Impact while utilizing your Compound Injector to administer a lethal dose of Blackclot into an Adjacent Organic Target, inflicting the Cardiac Injury for the Effect Duration. Your Target must attempt a Physical Save against your Force Impact at the start of each Turn and loses One(1) Essence with each failure. Then, the Target can attempt a Physical Save against your Force Impact to Negate the initial Injury.