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Two(2) Handed Weapon Range: 8

Base Scale: 2 Weapon Damage: 1D8

Damage Type: Pierce Ammunition Capacity: 4

A long-barreled firearm can be loaded with a clip and braced against the shoulder using a stock, such as an assault rifle, carbine, or blaster. Rifles are often the Weapon of choice for those that live in the wilderness. Rifles are widely considered standard equipment for most soldiers, hunters, or mercenaries. Investing in Rifle Training will enhance a Character’s Weapon Range with any Ranged Weapon and Nature Ability Statistics every Odd Rank and their Attack and Damage Rolls with Ranged Weapons, and their Ammunition Capacity with any Ranged Weapon on Even Ranks. At Rank Five(5) and Ten(10), the Character’s Base Scale with any Weapon increases by plus One(+1), permanently increasing their Weapon Damage with all Weapons. A New Equipment Modification Slot becomes available at the First(1st) Equipment Rank and every Three(3) Equipment Ranks after that.

Rifle Weapon Heroics

Crashing Stock

Prerequisite: Rifle (Rank 1)

AP Cost: 5

Action Type: Ranged Weapon Attack

Range: Adjacent

As a Standard Action, you can attempt a Ranged Weapon Attack against an Adjacent Target by delivering a solid blow with the stock of your Two(2) Handed Ranged Weapon. If successful, this Ranged Attack deals your normal Weapon Damage as Crush Damage with a Damage bonus equal to your Power Attribute. It does not incur penalties for engaging against an Adjacent Target or expend any Ammo. Crashing Stock does not provoke an Attack of Opportunity. 

Take Aim

Prerequisite: Rifle (Rank 1)

AP Cost: 5

Action Type: Move Action

Range: Self

As a Move Action, you can aim with a Two(2) Handed Ranged Weapon, increasing your Weapon Range by Half(½) of your Will Attribute until your next Turn. 

Flat Tire

Prerequisite: Rifle (Rank 2)

AP Cost: 10

Action Type: Ranged Weapon Attack

Range: Weapon Range

Effect Duration: Until Treated

As a Standard Action, you can attempt a Ranged Weapon Attack against a Target within your Weapon Range aimed at the legs or your Target’s mode of movement. If successful, in addition to normal Weapon Damage, your Target is inflicted with the Hobbled Injury, cutting their Speed in Half(½). 

Trail Marker

Prerequisite: Rifle (Rank 2)

AP Cost: 10

Action Type: Interaction

As a part of an Interaction, you can expend One(1) Ammo from your Ranged Weapon to leave an easily identifiable Trail Market that allows you to better navigate or guide others through the wilderness. 

Jam Removal

Prerequisite: Rifle (Rank 3)

AP Cost: 15

Action Type: Full Action

As a Full Action, you can remove the Broken Condition from an Equipped Two(2) Handed Ranged Weapon. 

Ricochet

Prerequisite: Rifle (Rank 3)

AP Cost: 15

Action Type: Ranged Weapon Attack

Range: Weapon Range/Half(½) Will Attribute

As a Standard Action, you can attempt a Ranged Weapon Attack against a Target surface within Weapon Range. Your Attack deflects off your chosen surface to a Target of your choice within a Range equal to Half(½) of your Will Attribute from the selected point. The Target of Ricochet loses any Armor bonuses from Equipment when determining the success of the Attack. 

Stand Sentry

Prerequisite: Rifle (Rank 4)

AP Cost: 20

Action Type: Move Action

Range: Weapon Range

As a Move Action, you increase your Threat up to your equipped Weapon Range until your next Turn. 

Tailspin

Prerequisite: Rifle (Rank 4)

AP Cost: 20

Action Type: Ranged Weapon Attack

Range: Weapon Range

As a Standard Action, you can attempt a Ranged Weapon Attack against a Flying Target within your Weapon Range by firing on their mechanisms for staying airborne. If successful, in addition to normal Weapon Damage, your Target plummets a number of Paces dependent on a Drive Ability Check against your Attack Roll. On a Critical Hit, your Target plummets to the ground. 

Bushwack

Prerequisite: Rifle (Rank 5)

AP Cost: 25

Action Type: Ranged Weapon Attack

Range: Weapon Range

As a Standard Action, you can attempt a Ranged Weapon Attack against a Target within your Weapon Range by firing on a Target at the opportune moment. If successful, in addition to normal Weapon Damage, your Target suffers 1D10 Pierce Damage for every Two(2) Points of your Skill Attribute if they are currently struggling with a movement-inhibiting Injury or Condition, such as Hobbled or Entangled. 

Primed Reload

Prerequisite: Rifle (Rank 5)

AP Cost: 25

Action Type: Reload

As a Move Action, you can Reload an equipped Two(2) Handed Ranged Weapon. 

Tracker Round

Prerequisite: Rifle (Rank 6)

AP Cost: 30

Action Type: Ranged Weapon Attack

Range: Weapon Range

Effect Duration: Minutes

You can attempt a Ranged Weapon Attack against a Target in Weapon Range by firing a shot that embeds a transmitter in your Target as a Standard Action. If successful, in addition to normal Weapon Damage, your Target suffers the Marked Condition. You are always aware of the Target’s location, and the Target can no longer Hide or benefit from Invisibility for the Effect Duration.

Sustained Fire

Prerequisite: Rifle (Rank 7)

AP Cost: 35

Action Type: Ranged Weapon Attack

Range: Weapon Range

You can attempt a Ranged Weapon Attack against a Target within your Weapon Range as a Standard Action. If successful, you can try an additional Ranged Weapon Attack as a Move Action. If successful, you can attempt an extra Ranged Weapon Attack as a Rapid Action. 

Storm Assault

Prerequisite: Rifle (Rank 8)

AP Cost: 40

Action Type: Ranged Weapon Attack

Range: Double(2*) Speed(Charge)/Weapon Range

As a Full Action, you can sprint forward in a straight line up to Twice(2*) you Speed as a Charge. During your Charge, you can attempt a Ranged Weapon Attack against a Target within Weapon Range every Two(2) Paces moved.

Bullet Soak 

Prerequisite: Rifle (Rank 9)

AP Cost: 45

Action Type: Full Action

Range: Weapon Range

As a Full Action, you can inflict 1D8 Pierce Damage for every Two(2) Points of your Skill Attribute for every Ammo you choose to expend. In addition, the Target can attempt a Physical Save against your Physical Impact to cut any Damage in Half(½).

Clutch Marksman

Prerequisite: Rifle (Rank 10)

AP Cost: 50

Action Type: Reaction

As a Reaction to firing the last remaining Ammo from a Ranged Weapon as part of a Ranged Weapon Attack, if successful, your Attack is an Automatic Critical Hit.