Table Of Contents
Hybrid Classes
Hybrid Classes
As their Characters learn and grow, players gain access to an advanced Hybrid Class predetermined by the Base Classes the player selected when creating their Character. The Hybrid Class is be the pinnacle of a Character’s skills and abilities. As a result, the player sees the greatest return on investment when gaining a Hybrid Class Rank. The Hybrid Class grants more significant Attribute adjustments, new or upgraded Class Features, and unique Perks and Heroics.
A player may not begin placing Hybrid Class Ranks until the Character has reached Class Rank Three (3) with all other classes. A Hybrid Class can never have a higher Rank than both of a Character’s Base Classes, meaning at least one of their Base Classes must be equal or higher in Class Rank compared to the Character’s Hybrid Class Rank. A Character only gets a single Hybrid Class, so players should choose Base Classes with this selection in mind.
Using Paffik from the earlier tutorial as an example, at Character Level Eighteen (18) a proper spread of Class Ranks could look like this:
Tenderfoot Rank Six (6)
Armsman Rank Five (5)
Delinquent Rank Three (3)
Assassin Rank (4)
The following is a short description of each Hybrid Class:
Aegis
Hybridization: Cavalier/Adept
Primary Attributes: Grit, Focus, Will
HP/AP Per Rank: +8/+4
Weapons: Æthercite Catalyst, Blade, Hammer, Polearm, Staff
Armor: Heavy Armor, Plate Armor, Energy Shield, Heavy Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Arcana AND Tact; choose from Athletics, Culture, Deception, Drive, Electronics, Intimidation
Class Features: Absorption Barrier, Prismatic Shield, Jupiter Armor, Arcane Cannon, Gigas, Flux State
The Aegis is a hybridization of the knight and mage archetypes, utilizing mysticism and protective magicks to secure fragile comrades and deflect harmful sorceries. The Aegis’s Class Features allow them to project protective barriers, generate defensive charges, and launch devastating magickal bursts over a formidable distance.
Agent
Hybridization: Brawler/Mechanic
Primary Attributes: Power, Skill, Will
HP/AP Per Rank: +8/+5
Weapons: Hammer, Launcher, Lumen Driver, Matrix Controller, Omni Kit, Staff, Thrown, Unarmed
Armor: Cloth Armor, Light Armor, Energy Shield , Light Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Athletics AND Engineering; choose from Acrobatics, Drive, Electronics, Investigation, Perception, Stealth
Class Features: Industrial Takedown, Spawn: Spyder, Drone Model: Crawler, Spyder Efficiency, Crawler Gadgetry, Mass Production
The Agent features the hybridization of the martial artist and technician archetypes, utilizing advanced technologies to surveil surrounding areas and enhance their strength and mobility. The Agent’s Class Features enable them to deploy multi-faceted mechanical Spyders and the spindle-armed Crawler Drone.
Archon
Hybridization: Armsman/Adept
Primary Attributes: Power, Skill, Grit, Focus
HP/AP Per Rank: +8/+4
Weapons: Æthercite Catalyst, Blade, Greatblade, Hammer, Polearm, Staff, Thrown, Warhammer
Armor: Cloth Armor, Heavy Armor, Light Armor, Plate Armor, Energy Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Acrobatics AND Arcana; choose from Athletics, Apothicine, Electronics, Nature, Perception, Stealth
Class Features: Synchronicity, Spellblade, Sacred Weapon, Reckoning, Steel & Zeal, Power Overwhelming
The Archon exhibits the hybridization of the warrior and sorcerer archetypes, expertly wielding martial weapons supplemented by destructive magicks. The Archon’s Class Features empower melee attacks with bursts of lethal energy, enabling them to call weapons from across the æther and draw on arcane powers to enhance their physical strength.
Assassin
Hybridization: Delinquent/Armsman
Primary Attributes: Power, Skill, Grit
HP/AP Per Rank: +8/+3
Weapons: Blade, Compound Lance, Hammer, Light Melee, Longarm, Omni Kit, Polearm, Sidearm, Thrown
Armor: Cloth Armor, Heavy Armor, Light Armor, Light Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Athletics AND Stealth; choose from Acrobatics, Deception, Drive, Intimidation, Investigation, Nature
Class Features: Tools of the Trade, Mortal Wounds, Deathstroke, Bounty, Natural Born Killer, Deathly Emissary
The Assassin exhibits the hybridization of the rogue and warrior archetypes, utilizing stealth to close the distance on unsuspecting opponents before quickly eliminating them through powerful melee strikes. The Assassin’s Class Features improve their ability to inflict debilitating injuries on their adversaries and rapidly destroy isolated targets.
Bronco
Hybridization: Marine/Armsman
Primary Attributes: Power, Skill, Will
HP/AP Per Rank: +9/+2
Weapons: Blade, Greatblade, Hammer, Handcannon, Longarm, Polearm, Rifle, Shotgun, Thrown, Warhammer
Armor: Heavy Armor, Light Armor, Light Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Athletics AND Investigation; choose from Acrobatics, Apothicine, Drive, Nature, Perception, Stealth
Class Features: Bull’s Eye, Big Iron, Gunslinger, Desperado, Hair Trigger, High Noon
The Bronco is a hybridization of the sharpshooter and warrior archetypes, excelling equally in melee and ranged engagements with lethal precision. The Bronco’s Class Features empower their attacks with firearms to leave debilitating injuries while improving their evasiveness and weapon handling in a firefight.
Charlatan
Hybridization: Delinquent/Warden
Primary Attributes: Skill, Will, Charm
HP/AP Per Rank: +7/+4
Weapons: Compound Lance, Hammer, Light Melee, Omni Kit, Staff, Sidearm, Thrown, Unarmed
Armor: Cloth Armor, Light Armor, Energy Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Culture AND Deception; choose from Acrobatics, Intimidation, Investigation, Perception, Stealth, Tact
Class Features: Pretty Little Lies, Shadowspeak, Indoctrine, Censor, Mastermind, Blackout
The Charlatan features the hybridization of the prowler and controller archetypes, conjuring deceptive illusions that can mislead and distract their adversaries into making compromising choices. The Charlatan’s Class Features reinforce their ability to lie, disrupt opponents’ actions, and manipulate what others see and hear.
Chemist
Hybridization: Mechanic/Apothic
Primary Attributes: Focus, Will, Charm
HP/AP Per Rank: +7/+6
Weapons: Compound Lance, Launcher, Light Melee, Lumen Driver, Matrix Controller, Omni Kit, Sidearm, Thrown
Armor: Cloth Armor, Light Armor, Energy Shield, Light Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Apothicine AND Engineering; choose from Culture, Deception, Intimidation, Investigation, Nature, Tact
Class Features: Hypo Cuff, Gas Trap, Drone Model: Zephyr, Gas Leak, Innervation, Supply Drop
The Chemist exhibits the hybridization of the technologist and scientist archetypes, combining deadly toxins and poisons with technological applications to distribute their concoctions over vast areas. The Chemist’s Class Features enable them to administer apothical treatments from a distance, deploy deadly toxic gasses, and retain supplies of critical chemicals and other reagents.
Conqueror
Hybridization: Cavalier/Warden
Primary Attributes: Grit, Will, Charm
HP/AP Per Rank: +9/+3
Weapons: Blade, Hammer, Polearm, Staff, Thrown, Unarmed, Warhammer
Armor: Heavy Armor, Plate Armor, Energy Shield, Heavy Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Culture AND Intimidation; choose from Athletics, Deception, Drive, Investigation, Perception, Tact
Class Features: Inspiration, Standard Bearer, Regality, Dominion, United We Stand, Arm of the People
The Conqueror exhibits the hybridization of the knight and influencer archetypes, carrying a motivational battle standard to signal tactics and strategic calls to nearby comrades. The Conqueror’s Class Features enable them to rally their comrades and empower their performances while drawing on their support to dominate any challengers gloriously.
Corsair
Hybridization: Delinquent/Cavalier
Primary Attributes: Skill, Grit, Charm
HP/AP Per Rank: +8/+3
Weapons: Blade, Compound Lance, Hammer, Handcannon, Omni Kit, Light Melee, Polearm, Sidearm, Thrown
Armor: Heavy Armor, Light Armor, Plate Armor, Heavy Shield, Light Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Deception AND Tact; choose from Acrobatics, Athletics, Drive, Intimidation, Investigation, Stealth
Class Features: Hostage, Scapegoat, Privateer, Luck, Negotiator, Bruté
The Corsair hybridizes the thief and knight archetypes, utilizing an unassuming appearance and affable personality to lure opponents into a false sense of security. The Corsair’s Class Features aim to enhance their ability to survive a firefight, excel in vehicular combat, and seize the upper hand in a negotiation.
Dragoon
Hybridization: Armsman/Mechanic
Primary Attributes: Power, Skill, Grit, Will
HP/AP Per Rank: +8/+4
Weapons: Blade, Greatblade, Hammer, Launcher, Lumen Driver, Matrix Controller, Omni Kit, Polearm, Thrown, Warhammer
Armor: Heavy Armor, Light Armor, Plate Armor, Energy Shield, Heavy Shield, Light Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Acrobatics AND Drive; choose from Athletics, Electronics, Engineering, Investigation, Perception, Stealth
Class Features: Lockdown, Cybersoldier, Drone Model: Drakken, Drakken Dive, Unstoppable Force, Drakkenheart
The Dragoon is a hybridization of the fighter and technician archetypes, utilizing technological enhancements to empower their dominant physical form. The Dragoon’s Class Features enable them to shut down mechanical opponents in melee combat and grant the ability to fly at incredible speeds.
Engineer
Hybridization: Cavalier/Mechanic
Primary Attributes: Focus, Grit, Will
HP/AP Per Rank: +8/+4
Weapons: Blade, Hammer, Launcher, Lumen Driver, Matrix Controller, Omni Kit, Polearm, Thrown
Armor: Heavy Armor, Light Armor, Plate Armor, Energy Shield, Heavy Shield, Light Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Engineering AND Investigation; choose from Athletics, Culture, Drive, Electronics, Perception, Tact
Class Features: Golem, Defense Matrix, Drone Model: Explorer, Auto-Turret, Mason, Fortress
The Engineer features the hybridization of the defender and technologist archetypes, securing critical locations with adaptable surveillance supported by protective constructs and machines. The Engineer’s Class Features grant them a hardy mechanical companion and automatic defensive sentries and enable the construction of robust defensive structures.
Fiend
Hybridization: Brawler/Warden
Primary Attributes: Power, Skill, Will
HP/AP Per Rank: +9/+4
Weapons: Hammer, Staff, Thrown, Unarmed, Warhammer
Armor: Cloth Armor, Light Armor, Energy Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Athletics AND Perception; choose from Acrobatics, Apothicine, Arcana, Investigation, Nature, Stealth
Class Features: Disruption, Muscular Acuity, Panoptica, Counter Strike, Untouchable, Time Stop
The Fiend exhibits the hybridization of the martial artist and manipulator archetypes, wearing a unique head-covering that offers total awareness of their surroundings. The Fiend’s Class Features enable them to disrupt the actions of foes nearby while enhancing the evasiveness and fluidity of their motions.
Gladiator
Hybridization: Brawler/Armsman
Primary Attributes: Power, Skill, Grit
HP/AP Per Rank: +10/+3
Weapons: Blade, Greatblade, Hammer, Polearm, Staff, Thrown, Unarmed, Warhammer
Armor: Heavy Armor, Light Armor, Plate Armor, Heavy Shield, Light Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Athletics AND Intimidation; choose from Acrobatics, Apothicine, Culture, Investigation, Perception, Stealth
Class Features: Beatdown, Versatile Combatant, Battle Fury, Enrage, Momentum, Battle Royale
The Gladiator is a hybridization of the boxer and warrior archetypes, typically dominating contests of physical power and demonstrating formidable expertise in melee combat. The Gladiator’s Class Features offer more flexibility with melee engagements, enhancing their mobility, strength, and durability as the battle endures.
Godhand
Hybridization: Brawler/Adept
Primary Attributes: Power, Grit, Focus
HP/AP Per Rank: +8/+5
Weapons: Æthercite Catalyst, Staff, Thrown, Unarmed
Armor: Cloth Armor, Light Armor, Energy Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Arcana AND Athletics; choose from Acrobatics, Apothicine, Electronics, Intimidation, Nature, Perception
Class Features: Force Hardened, Psionic Fist, Kinetic Strikes, Unleash Potential, Æther Cutter, Aspect of the Void
The Godhand is a hybridization of the boxer and mage archetypes, drawing æthereal energies to enhance their physical aspects and achieve superhuman feats. The Godhand’s Class Features empower their body and strikes with magickal improvements, improving their overall offense, defense, and mobility.
Goliath
Hybridization: Brawler/Cavalier
Primary Attributes: Power, Skill, Grit
HP/AP Per Rank: +10/+3
Weapons: Hammer, Staff, Thrown, Unarmed, Warhammer
Armor: Heavy Armor, Plate Armor, Heavy Shield, Light Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Athletics AND Tact; choose from Acrobatics, Apothicine, Culture, Intimidation, Investigation, Perception
Class Features: Haymaker, Under Wing, Catus Armor, Hurl, Bouncer, Chuck
The Goliath features the hybridization of the boxer and guardian archetypes, donning an impressive exoskeletal suit of armor that empowers their defensibility and upper body strength. The Goliath’s Class Features enhance the momentum behind their unarmed strikes and enable them to lift and throw cumbersome objects.
Harvest
Hybridization: Adept/Apothic
Primary Attributes: Skill, Focus, Charm
HP/AP Per Rank: +7/+6
Weapons: Æthercite Catalyst, Compound Lance, Light Melee, Sidearm, Staff
Armor: Cloth Armor, Light Armor, Energy Shield, Light Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Arcana AND Apothicine; choose from Culture, Deception, Electronics, Intimidation, Perception, Tact
Class Features: Lifeforce Burst, Neurostim, Ampere, Duality, Void Flash, Enlightenment
The Harvest features the hybridization of the mage and doctor archetypes, blending apothical treatments with renewing magicks to bend the forces of life and death to their will. The Harvest’s Class Features enable them to wield healing magicks, improve their mental acuity, or cast magicks in a rapid chain for more significant efficacy.
Helion
Hybridization: Marine/Adept
Primary Attributes: Skill, Focus, Will
HP/AP Per Rank: +7/+4
Weapons: Æthercite Catalyst, Handcannon, Launcher, Longarm, Rifle, Shotgun, Staff
Armor: Cloth Armor, Light Armor, Energy Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Arcana AND Investigation; choose from Acrobatics, Apothicine, Electronics, Nature, Perception, Stealth
Class Features: Shredder Burst, Tap Potential, Enchanted Clip, Æthercite Chamber, Virulent Artificer, Intense Accelerant
The Helion is a hybridization of the gunslinger and sorcerer archetypes, wielding uniquely constructed firearms that produce deadly magickal projectiles. The Helion’s Class Features empower their guns to unleash devasting bursts of energy, enhancing their accuracy or lethality through magick.
Huntsman
Hybridization: Marine/Mechanic
Primary Attributes: Skill, Focus, Will
HP/AP Per Rank: +7/+4
Weapons: Handcannon, Launcher, Longarm, Omni Kit, Lumen Driver, Matrix Controller, Rifle, Shotgun
Armor: Cloth Armor, Heavy Armor, Light Armor, Energy Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Engineering AND Nature; choose from Acrobatics, Apothicine, Electronics, Investigation, Perception, Stealth
Class Features: Bestial Collar, Feral Bond, Drone Model: Predator, Primal Link, Pack Mentality, Alpha
The Huntsman features the hybridization of the sharpshooter and technician archetypes, utilizing advanced technologies to bind wild beasts to their control. The Huntsman’s Class Features enhance the performance of their bound beasts and improve their cohesiveness when working as a pack.
Insurgent
Hybridization: Delinquent/Mechanic
Primary Attributes: Skill, Will, Focus
HP/AP Per Rank: +6/+5
Weapons: Launcher, Light Melee, Lumen Driver, Omni Kit, Matrix Controller, Sidearm, Thrown
Armor: Cloth Armor, Light Armor, Energy Shield, Light Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Deception AND Electronics; choose from Acrobatics, Culture, Engineering, Investigation, Perception, Stealth
Class Features: Industrial Espionage, Master Driver Protocol, Drone Model: Sabot, Interloper, Black Hat, Self-Destruction Sequence
The Insurgent is a hybridization of the thief and technician archetypes, surreptitiously seizing control of machines and security assets before turning their adversaries’ defenses against them during their most vulnerable moments. The Insurgent’s Class Features enable them to hack and tamper with machines or infiltrate organizations without arousing suspicion.
Juggernaut
Hybridization: Marine/Cavalier
Primary Attributes: Skill, Grit, Will
HP/AP Per Rank: +9/+2
Weapons: Blade, Chaingun, Hammer, Launcher, Polearm, Rifle, Shotgun, Thrown
Armor: Heavy Armor, Plate Armor, Heavy Shield, Light Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Drive AND Investigation; choose from Acrobatics, Athletics, Intimidation, Nature, Perception, Tact
Class Features: Walking Bunker, Missile Defense, Dreadnaut Armor, Ammo Dump, Center Mass, Bullet Storm
The Juggernaut features the hybridization of the gunslinger and defender archetypes, deploying heavy weapons to provide a cover of suppressing fire for allies and comrades under duress. The Juggernaut’s Class Features enhance their defenses and persistent firing while improving their reactivity and ammunition management.
Machinist
Hybridization: Warden/Mechanic
Primary Attributes: Focus, Will, Charm
HP/AP Per Rank: +7/+5
Weapons: Hammer, Launcher, Lumen Driver, Matrix Controller, Omni Kit, Staff, Thrown, Unarmed
Armor: Cloth Armor, Light Armor, Energy Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Electronics AND Engineering; choose from Culture, Deception, Intimidation, Investigation, Perception, Tact
Class Features: Spawn: Instadroid, Signal Generator, Drone Model: Overlord, Robust Matrices, Communal Shield, Hivemind
The Machinist combines the influencer and technologist archetypes, manipulating machines and other mechanical creatures to act on their behalf from behind the scenes. Additionally, the Machinist’s Class Features enable them to spawn instant cohorts, improve their area of influence, and seize direct control over a mechanical minion to improve its performance.
Meditant
Hybridization: Warden/Adept
Primary Attributes: Focus, Will, Charm
HP/AP Per Rank: +7/+5
Weapons: Æthercite Catalyst, Hammer, Staff, Unarmed
Armor: Cloth Armor, Energy Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Arcana AND Perception; choose from Culture, Deception, Electronics, Intimidation, Investigation, Nature
Class Features: Rift, Future Sight, Telekinesis, Warpzone, Sacred Geometry, Wormhole
The Meditant is a hybridization of the controller and sorcerer archetypes, utilizing arcane magicks to steal glimpses of the future and predict the actions of others. In addition, the Meditant’s Class Features enable them to tear dangerous open rips in space, move heavy objects and other actors with their minds, and erect portals to far-off locations.
Mutant
Hybridization: Brawler/Apothic
Primary Attributes: Power, Skill, Grit, Charm
HP/AP Per Rank: +9/+5
Weapons: Compound Lance, Staff, Thrown, Unarmed
Armor: Cloth Armor, Light Armor, Light Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Apothicine AND Athletics; choose from Acrobatics, Deception, Intimidation, Nature, Stealth, Tact
Class Features: Extrasensory Perception, Absorbed Compounds, Elasticity, Genetic Adaptation, Regenerative Tumor, Nemesis
The Mutant exhibits the hybridization of the boxer and scientist archetypes, introducing genetic alterations to shift the physical qualities of their body to meet the demands of the task at hand. The Mutant’s Class Features invoke greater physical malleability and flexibility while improving their overall strength and durability.
Myrmidon
Hybridization: Armsman/Cavalier
Primary Attributes: Power, Skill, Grit, Charm
HP/AP Per Rank: +10/+2
Weapons: Blade, Greatblade, Hammer, Polearm, Thrown, Warhammer
Armor: Heavy Armor, Plate Armor, Heavy Shield, Light Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Athletics AND Tact; choose from Acrobatics, Culture, Deception, Drive, Intimidation, Perception
Class Features: Greatest of All Time, Phalanx, Bladed Defense, Heft, Coat of Harms, Judgment
The Myrmidon is a hybridization of the warrior and knight archetypes, tempering overt melee dominance with enduring defensibility that extends to nearby comrades. The Myrmidon’s Class Features empower their defenses and counterattacks while enabling them to bully opponents for a superior position on the battlefield.
Rampart
Hybridization: Marine/Warden
Primary Attributes: Skill, Will, Charm
HP/AP Per Rank: +8/+3
Weapons: Hammer, Handcannon, Launcher, Longarm, Shotgun, Rifle, Unarmed
Armor: Cloth Armor, Heavy Armor, Light Armor, Energy Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Investigation AND Perception; choose from Acrobatics, Deception, Intimidation, Nature, Stealth, Tact
Class Features: Preacher, Blasphemy, Shield of Faith, Fervorous Sermon, Hellfire, Damnation
The Rampart exhibits the hybridization of the sharpshooter and influencer archetypes, relying on mantras and words of inspiration to steady their aim and empower nearby comrades. The Rampart’s Class Features suppress adversarial heroics and improve the performances of nearby allies while altering the lethality of projectiles.
Ranger
Hybridization: Marine/Apothic
Primary Attributes: Skill, Will, Charm
HP/AP Per Rank: +8/+4
Weapons: Chaingun, Handcannon, Light Melee, Longarm, Shotgun, Sidearm, Thrown
Armor: Cloth Armor, Light Armor, Light Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Apothicine AND Nature; choose from Acrobatics, Intimidation, Investigation, Perception, Stealth, Tact
Class Features: Trapper, Survivalist, Poison Cartridge, Effigy, Opportunist, Headhunter
The Ranger exhibits the hybridization of the gunslinger and doctor archetypes, utilizing apothical knowledge of the wilderness, natural medicines, and intoxicants. The Ranger’s Class Features enable them to develop debilitating traps and poisons to force their opponents into compromising circumstances.
Reaver
Hybridization: Armsman/Apothic
Primary Attributes: Power, Grit, Charm
HP/AP Per Rank: +9/+4
Weapons: Compound Lance, Greatblade, Polearm, Thrown, Warhammer
Armor: Heavy Armor, Light Armor, Plate Armor, Light Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Apothicine AND Intimidation; choose from Acrobatics, Athletics, Culture, Deception, Stealth, Tact
Class Features: Adrenaloid Injection, Regenerative Strikes, Blood Rage, Pain Inoculation, Limit Breaker, Death’s Door
The Reaver features the hybridization of the warrior and doctor archetypes, utilizing performance-enhancing chemicals and regenerative medicines to fuel their rage in combat. The Reaver’s Class Features use apothical treatments and pharmaceuticals to improve their physical strength and durability, enabling them to shrug off debilitating injuries without compromising their effectiveness in battle.
Savant
Hybridization: Adept/Mechanic
Primary Attributes: Skill, Focus, Will
HP/AP Per Rank: +6/+6
Weapons: Æthercite Catalyst, Launcher, Lumen Driver, Matrix Controller, Omni Kit, Staff, Thrown
Armor: Cloth Armor, Energy Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Arcana AND Electronics; choose from Drive, Engineering, Investigation, Nature, Perception, Stealth
Class Features: Hardlight Construct, Technomagick, Drone Model: Arkhan, Dual Cast, Expanded Neocortex, Beautiful Mind
The Savant is a hybridization of the sorcerer and technician archetypes, melding spells and incantations with advanced technologies and digital systems to overcome challenges. The Savant’s Class Features allow them to manifest hardlight projections, combine magick and technology, and improve their cognitive capabilities.
Sniper
Hybridization: Delinquent/Marine
Primary Attributes: Skill, Focus, Will
HP/AP Per Rank: +7/+3
Weapons: Compound Lance, Light Melee, Longarm, Omni Kit, Rifle, Sidearm, Thrown
Armor: Cloth Armor, Heavy Armor, Light Armor
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Perception AND Stealth; choose from Acrobatics, Apothicine, Deception, Drive, Investigation, Nature
Class Features: Graduating Range, Headshot, Bolt from the Blue, Unseen Assailant, Red Dot, Doubletap
The Sniper features the hybridization of the prowler and sharpshooter archetypes, utilizing stealth and advanced perception to identify threats from afar before taking them out from a great distance with a Longarm or similar ranged weapon. The Sniper’s Class Features enhance their lethality when minimizing their presence in the field and shooting firearms at unsuspecting opponents.
Solmnir
Hybridization: Delinquent/Apothic
Primary Attributes: Skill, Will, Charm
HP/AP Per Rank: +7/+5
Weapons: Compound Lance, Light Melee, Omni Kit, Sidearm, Thrown
Armor: Cloth Armor, Light Armor, Light Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Apothicine AND Deception; choose from Acrobatics, Culture, Intimidation, Perception, Stealth, Tact
Class Features: Imposter, Compact Injector, Element of Surprise, Replicant, Sheep’s Clothing, Metamorphosis
The Solmnir features the hybridization of the prowler and scientist archetypes, utilizing advanced genetic sequencing to shapeshift or alter their body to biologically mirror other Characters. The Solmnir’s Class Features enhance their ability to rapidly don disguises, steal identities, and launch devastating Ambushes on Unaware adversaries.
Stalker
Hybridization: Delinquent/Adept
Primary Attributes: Power, Skill, Focus
HP/AP Per Rank: +6/+5
Weapons: Æthercite Catalyst, Compound Lance, Light Melee, Omni Kit, Staff, Thrown
Armor: Cloth Armor, Light Armor, Energy Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Arcana AND Stealth; choose from Acrobatics, Apothicine, Culture, Electronics, Investigation, Perception
Class Features: Nightblade, Portent Tag, Blink, Temporal Marker, Relapse, Phantom
The Stalker exhibits the hybridization of the rogue and sorcerer archetypes, utilizing scrying magicks to pinpoint the location of specialized targets and shifting in and out of areas unnoticed. The Stalker’s Class Features enable them to release powerful bursts of magickal damage and slip through Timespace to teleport short distances or mitigate potential harm.
Tempest
Hybridization: Brawler/Marine
Primary Attributes: Power, Skill, Grit, Will
HP/AP Per Rank: +9/+3
Weapons: Handcannon, Shotgun, Sidearm, Staff, Thrown, Unarmed
Armor: Heavy Armor, Light Armor, Light Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Acrobatics AND Athletics; choose from Apothicine, Drive, Investigation, Nature, Perception, Stealth
Class Features: Bellringer, Gale Tactics, Gunkata, Dueling Pistols, Cyclone Step, Maelstrom
The Tempest exhibits the hybridization of the martial artist and gunslinger archetypes, utilizing specialized fighting styles and stances to wield firearms in close-quarters encounters. The Tempest’s Class Features allow them to knock out their adversaries or engage in hand-to-hand combat with targeted gunfire while weaving through the battlefield.
Templar
Hybridization: Armsman/Warden
Primary Attributes: Power, Will, Charm
HP/AP Per Rank: +9/+3
Weapons: Blade, Greatblade, Hammer, Polearm, Thrown, Unarmed, Warhammer
Armor: Light Armor, Heavy Armor, Plate Armor, Light Shield, Heavy Shield, Energy Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Intimidation AND Investigation; choose from Arcana, Athletics, Culture, Nature, Perception, Tact
Class Features: Crusader, Inquisition, Hushed Aura, Null Zone, Spirit Breaker, Sever Soul
The Templar features the hybridization of the fighter and manipulator archetypes, posing a threat to the bodies and minds of their adversaries. The Templar’s Class Features enable their attacks to inflict mental debilitations while sapping their opponents of the will to fight to the best of their ability.
Trickster
Hybridization: Delinquent/Brawler
Primary Attributes: Power, Skill, Charm
HP/AP Per Rank: +8/+4
Weapons: Compound Lance, Light Melee, Omni Kit, Staff, Thrown, Unarmed
Armor: Cloth Armor, Light Armor, Light Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Acrobatics AND Deception; choose from Athletics, Culture, Intimidation, Perception, Tact, Stealth
Class Features: Decoy, Suckerpunch, Juggler, Doppelganger, Wire Fighter, Infinite Jest
The Trickster is a hybridization of the thief and martial artist adventuring archetypes, utilizing stealth and misdirection to subvert opponents before delivering devastating unarmed strikes or throwing light melee weapons with deadly accuracy. The Trickster’s Class Features improve their handling of light weaponry and allow them to create perfect copies of themselves to mislead or confuse their adversaries.
Vibe
Hybridization: Warden/Apothic
Primary Attributes: Focus, Will, Charm
HP/AP Per Rank: +8/+5
Weapons: Compound Lance, Hammer, Light Melee, Sidearm, Staff, Unarmed
Armor: Cloth Armor, Light Armor, Energy Shield, Light Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Culture AND Tact; choose from Apothicine, Deception, Intimidation, Investigation, Perception, Stealth
Class Features: Soothing Resonance, Life Echo, Crescendo, Mainstage, Pheromone Injectors, Master of the Arts
The Vibe exhibits the hybridization of the controller and advocate archetypes, utilizing diplomacy and charisma to build relationships and convince others to act on their behalf. The Vibe’s Class Features enable them to conjure dazzling auditory and illusory effects, command the attention of others, and conduct touching artistic performances.
Vitalist
Hybridization: Cavalier/Apothic
Primary Attributes: Skill, Grit, Charm
HP/AP Per Rank: +9/+4
Weapons: Blade, Compound Lance, Hammer, Polearm, Sidearm
Armor: Heavy Armor, Light Armor, Plate Armor, Heavy Shield
Elements: Biotic, Cryonic, Electric, Pyrotic
Class Abilities: Apothicine AND Tact; choose from Athletics, Culture, Deception, Drive, Intimidation, Nature
Class Features: Nanite Swarm, Swarm Shield, Épeler Sang, Iron Blood, Vital Network, Stable Pressure
The Vitalist exhibits the hybridization of the guardian and doctor archetypes, equipped with a cybernetic implant that grants them control over a multi-purpose swarm of nanoscopic machines. The Vitalist’s Class Features allow them to command a nanite swarm to heal and protect nearby biological creatures, siphon their health to recover Action Points, and improve their physical durability.